
6 Cursed Weapons
Sword · Axe · Bow · Staff · Twin Blades · Spear
Each has its own basic attack and movement skill, and clearing chapters wakes the next one.

Pixel roguelite as a weapon
The seal has broken and a hungry weapon wakes. Attacks are automatic and a run takes about 8 minutes. Spend the souls you gather to grow stronger and go deeper next time.
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Deep in the arsenal of old Veyrholm, hungry weapons lay sleeping. They ate the souls of the king and his people, until nine Wardens chained them and sealed them away. The game starts on the day the first seal breaks.
You are one of those weapons. Attacks are automatic: move with the stick on the left and use your movement skill with the button on the right (the Sword dashes). Each enemy you cut fills your Hunger a little. When Hunger hits zero, the weapon falls asleep and the run is over. A run takes about 8 minutes. Souls you collect during a run go into Shards in the Arsenal Anatomy, so the next time you wake up you are that much stronger.
Cut down the undead horde and feed on their souls

Sword · Axe · Bow · Staff · Twin Blades · Spear
Each has its own basic attack and movement skill, and clearing chapters wakes the next one.

Every land ends with a boss that fights its own way
Every area brings new enemies, with the Warden who guarded it waiting at the end. Elites, midbosses and bosses fight differently in every area, and every attack is telegraphed before it lands.

Pick 1 of 3 curse cards · 7 evolutions
On each level-up you pick 1 of 3 curse cards. If you max out an attack card while holding its paired support card, it evolves. Relics dropped by elites change the rules of a run instead of your stats: the Blood Chalice gets you back up once when your Hunger runs out, and the Broken Hourglass freezes enemies for 2 seconds every 25 seconds.

Carve souls into your weapon and wake up stronger
The Arsenal Anatomy hides 159 Shards across 5 branches. You only see a Shard once you have inscribed the one next to it. The Forge has 5 Part slots. Parts change how your weapon looks, and Tempering hones them up to +30.
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